
The game is not exactly a game which is fresh and innovative, the gameplay is a concoction of Tomb Raider and Gears of War and the story has a National Treasure script like feel to it. The developers have assembled the lifted parts with awesome proficiency that the game to craft an exciting game is replete with adventure, action, stunning visuals and real cinematic scope. You play the role of Nathan Drake, an adventurer with a cynical sense of humor and claim to be the descendent of Sir Francis Drake. The narrative unfolds with the protagonist’s search for a relic that is believed to be hidden somewhere in a deserted tropical island. Joining you in the search is your affable cigar-chomping buddy, Sully and a TV reporter named Elena who divides her time between being your associate and your damsel in distress.
The bad guys include Nathan’s British counterpart and a cantankerous pirate captain, though you are likely to find his minions more threatening. The developers have tried to add some twists to the plot in an effort to make it more interesting, unfortunately they don’t deserve to do much. Even though the cut scene happenings are not largely significant they always look stunning. Much of the game is set in lush jungles amidst numerous ancient ruins, which has been rendered with almost photorealistic levels of detailing. There are a few sequences in which the game changes scenarios to some grubby industrial environments which are distasteful to say the least, thankfully these are very rare.
Nathan is not exactly a flashy character, in his grimy grey shirt and jeans, but the intricacy of the animation conveys more about him than any outfit could have ever done. He’ll wince if a bullet gets too close for comfort, take a stumbled step when traversing jagged terrain, and spastically flail his arms when making an extended jump. The developers have crafted some stunning facial expressions for the characters in the cut scenes and also during the game, one can see the dread in Nathan’s eyes when a grenade lands near his feet. The technical feat that is required for the animation in Uncharted possible really boggles the mind and makes it hard to take your eyes away from the screen. The same attention to detail has been paid to the audio and background score. The gun fire packs a satisfying punch and the dynamic score is sweeping and lends the feel of a massive ambience which is appropriate to the jungle setting.
There are also plenty of clever little touches like you’ll hear Nathan muttering to him to calm down and the muffled ring when you’ll hear everything a little filtered when an explosion occurs in the proximity. The game packs about 10 hrs of intense and action-packed gameplay, without any annoying load times or informational status to stem the flow. The only flaw with the game is the slight imbalance between platforming and gunplay which tends to be jarring but is forgivable.
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