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Metal Gear Solid

Wed, Jun 4, 2008

Featured, Gadgets, General, Video Games

Metal Gear Solid 4 us one of the most anticipated games of this year. The game is also creative director Hideo Kojima’s final outing with the stealth series. The gamespot team got a hands-own with the game during the Tokyo Game Show. During the preview, they noticed that the game has shifted from some of the previous mechanics but at the core the game is truly a Metal Gear Solid title. The demo which was featured is the same one which Kojima Productions had publicly released last July. The demo is set for about 15 minutes into the game, so you would be basically seeing the intro and then you will be taken into the dusty Middle Eastern desert which fans have been seeing a lot in the trailers. The developers confirmed that this village will be one amongst the numerous locales you will be fighting it out.

Just because the trailers focuses on that one specific village doesn’t mean that the whole game or even a majority of it takes place in that area. The game starts off with Col.Campbell calling up Solid Snake to give the disturbing message that Liquid Snake is still alive and running the dummy organization, Outer Heaven. The corporation oversees the working of private military organizations all over the globe. The PMC will pretty much be Liquid Snake’s own army and it’s them that you will be fighting for most parts of the game. However, the PMC will vary from place to place; the one in the Middle East will be called Praying Mantis while the one in South America will have a different badge and appearance. Intelligence indicates that Liquid Snake is operating from somewhere in the Middle East, so Snake is asked to make a contract hit on Liquid Snake. The villain we are talking about is actually Liquid Ocelot, i.e. Revolver Ocelot’s body but with Liquid Snake’s attached arm and consciousness. So the bad guy will look like Ocelot but it’s Liquid Snake all the way.

Snake’s first objective is to meet up with informants who have been keeping a track Liquid’s movements. The support character Otacon shows up via a codec transmission. The transmissions have come a long way from the small 2D heads in the first installment of the game. The newer codec shows Otacon sitting in room and you could move the camera around to get a better view. Another neat feature is that you can fast forward using the triangle button, and then let go off to allow the conversation resume spoken dialogue. The developers have confirmed that the lip sync in the game will be synced in the game rather than being tuned by hand. This helps to have a much more natural feel to the dialogues compared to the localized versions of the game.

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